
Senior Game & Level Designer
Designing engaging player experiences.
10+ years designing video games from pitch to Live Ops
Advanced Problem-solver
Seasoned in overcoming challenges, developing invaluable problem-solving skills.
Player-Centered
A decade of experience understanding player motivations, essential for crafting rewarding experiences that are both fun and sustainable.
Team Player
From early concepts to live operations, I help projects reach their full potential and keep evolving.
PROJECT I’VE WORKED ON
UNRELEASED
VR/MR
UNRELEASED
MOBILE
CUTTLEFISH
Freelance Game Designer · Big Time Labs
From vision to prototyping, helped define the game direction, core mechanics, progression and monetization strategy
RELEASED
PC / CONSOLE
ONE MOVE AWAY
Freelance Designer · Ramage Games
Immersive interaction, quest structure and mixed-reality prototyping.
LIVEOPS
MOBILE
RELEASED GAME
PC / CONSOLE
RIDERS REPUBLIC
Technical Level Designer · Ubisoft Annecy
Open-world production tools, procedural content workflows and level design methodology.
STEEP KEY ART
RELEASED GAME
PC / CONSOLE
STEEP: ROAD TO THE OLYMPICS
Level Designer · Ubisoft Annecy
Open-world sports content, activities and systemic player experiences.
RELEASED
MOBILE
GEAR.CLUB
Game & Level Designer · Eden Games
From pre-prod to liveops, worked on all aspects of driving gameplay and workshop systems
RELEASED
MOBILE/WEB
POP MATCH 3D
Lead Designer · Outplay Entertainment
Creating levels and supporting the design for the progression & meta features.
RELEASED
MOBILE
GOGO MAGNET!
Designer · OhBibi
Worked on the Gogo Magnet! Pitch and prototype during OhBibi’s new project definition – 2022
RELEASE
META HORIZON
MARBLE CHALLENGER
Freelance Game Designer · Dolhouse Studio
Pitched the game for a META call for projects for this client and followed the project over the 5 months of development of this META Horizon World.
CANCELLED
MOBILE
BIBI WORLD
Designer · OhBibi
Game as a Platform, Roblox style in 2021, with different gameplay game – kart racer, shooter, platformer,…
CANCELLED
MOBILE
UNANNOUNCED
Lead Designer · Outplay Entertainment
Pitched and prototypes games in the New Game Team for 2 years. Worked on one particular game for several months.
RELEASED
MOBILE/WEB
ULTRAFLOW 1 & 2
Designer · Ultrateam
Designed mechanics and mainly levels for the two games.
RELEASED
MOBILE/WEB
UNRELEASED
MOBILE/WEB
CUBENTRIS
Designer · The Gameloop
Made the whole game.
RELEASED
WEB
CONSULTING
Design Consultant · The Gameloop
Consulting for various projects.

ABOUT ME
Senior Designer & Leader with 10+ years of experience across mobile, PC, console and VR/MR. I’ve worked with talented teams and passionate players on a wide variety of game types, platforms, engines, and technologies – AAA open worlds, mobile games, social games, VR games. I even started my own small games.
While I’ve been focused on game and level design for over a decade, I’ve had many roles over the years that have helped me learn a great deal about making games. My journey started as a level designer and I worked my way to game design, then technical level designer, then team leader & vision owner.
Why is all of this important?
As a generalist, I’m quick to learn, adapt, and leverage all of that experience to mold whatever we are making into something fantastic. My varied experiences also help me see the bigger picture, see how things can be put together, and often anticipate roadblocks before we hit them so we can course correct in time.
This wide variety of skills and experiences also help make me a better leader and mentor. I’ve been a discipline lead several times and received great feedback from my peers. I’ve also mentored other designers and helped guide several to fulfilling career goals. I strive to be empathetic and serve those I lead to help us all achieve greatness.
Outside of making games, I love singing, acting, knitting, crocheting, embrodering, tea, cooking, fishing, cycling, comics, reading, travel and politics.