Senior Game & Level Designer

Designing engaging player experiences.

10+ years designing video games from pitch to Live Ops

Advanced Problem-solver

Seasoned in overcoming challenges, developing invaluable problem-solving skills.

Player-Centered

A decade of experience understanding player motivations, essential for crafting rewarding experiences that are both fun and sustainable.

Team Player

From early concepts to live operations, I help projects reach their full potential and keep evolving.

PROJECT I’VE WORKED ON

UNRELEASED

VR/MR

Freelance Game Designer · InnerspaceVR

SYSTEM

PROGRESSION

GAMEPLAY

UNRELEASED

MOBILE

Freelance Game Designer · Big Time Labs

From vision to prototyping, helped define the game direction, core mechanics, progression and monetization strategy

GAME DESIGN

GAMEPLAY

MONETIZATION

RELEASED

PC / CONSOLE

Freelance Designer · Ramage Games

Immersive interaction, quest structure and mixed-reality prototyping.

UI

LEVEL DESIGN

TUTORIAL

LIVEOPS

MOBILE

Freelance Game Designer · InnerspaceVR

SYSTEMS

PROGRESSION

GAMEPLAY

RELEASED GAME

PC / CONSOLE

Technical Level Designer · Ubisoft Annecy

Open-world production tools, procedural content workflows and level design methodology.

OPEN WORLD

TECH DESIGN

TOOLS

STEEP KEY ART

RELEASED GAME

PC / CONSOLE

Level Designer · Ubisoft Annecy

Open-world sports content, activities and systemic player experiences.

OPEN WORLD

ACTIVITIES

CONTENT

RELEASED

MOBILE

Game & Level Designer · Eden Games

From pre-prod to liveops, worked on all aspects of driving gameplay and workshop systems

GAME DESIGN

LEVEL DESIGN

SYSTEMS

RELEASED

MOBILE/WEB

Lead Designer · Outplay Entertainment

Creating levels and supporting the design for the progression & meta features.

LEVEL DESIGN

META SYSTEMS

RELEASED

MOBILE

Designer · OhBibi

Worked on the Gogo Magnet! Pitch and prototype during OhBibi’s new project definition – 2022

PROTOTYPE

PITCH

RELEASE

META HORIZON

Freelance Game Designer · Dolhouse Studio

Pitched the game for a META call for projects for this client and followed the project over the 5 months of development of this META Horizon World.

SYSTEMS

PROGRESSION

GAMEPLAY

CANCELLED

MOBILE

Designer · OhBibi

Game as a Platform, Roblox style in 2021, with different gameplay game – kart racer, shooter, platformer,…

GAME DESIGN

LEVEL DESIGN

CANCELLED

MOBILE

Lead Designer · Outplay Entertainment

Pitched and prototypes games in the New Game Team for 2 years. Worked on one particular game for several months.

LEAD

GAMEPLAY

SYSTEM

RELEASED

MOBILE/WEB

Designer · Ultrateam

Designed mechanics and mainly levels for the two games.

GAME DESIGN

LEVEL DESIGN

RELEASED

MOBILE/WEB

Freelance Game Designer · Dolhouse Studio

Made the whole game.

SYSTEMS

PROGRESSION

GAMEPLAY

UNRELEASED

MOBILE/WEB

Designer · The Gameloop

Made the whole game.

GAME DESIGN

LEVEL DESIGN

RELEASED

WEB

Level Designer · Thibault Troalen & I

Built the levels of the game.

LEVEL DESIGN

Design Consultant · The Gameloop

Consulting for various projects.

GAME DESIGN

LEVEL DESIGN

ABOUT ME

Senior Designer & Leader with 10+ years of experience across mobile, PC, console and VR/MR. I’ve worked with talented teams and passionate players on a wide variety of game types, platforms, engines, and technologies – AAA open worlds, mobile games, social games, VR games. I even started my own small games.


While I’ve been focused on game and level design for over a decade, I’ve had many roles over the years that have helped me learn a great deal about making games. My journey started as a level designer and I worked my way to game design, then technical level designer, then team leader & vision owner.


Why is all of this important?
As a generalist, I’m quick to learn, adapt, and leverage all of that experience to mold whatever we are making into something fantastic. My varied experiences also help me see the bigger picture, see how things can be put together, and often anticipate roadblocks before we hit them so we can course correct in time.

This wide variety of skills and experiences also help make me a better leader and mentor. I’ve been a discipline lead several times and received great feedback from my peers. I’ve also mentored other designers and helped guide several to fulfilling career goals. I strive to be empathetic and serve those I lead to help us all achieve greatness.

Outside of making games, I love singing, acting, knitting, crocheting, embrodering, tea, cooking, fishing, cycling, comics, reading, travel and politics.

Let’s create great games together.