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SERVICES

GAME DESIGN AUDIT

Validate your game’s vision, scope, and player experience. Assess core loop clarity, feature coherence, and production focus to deliver a clear, actionable roadmap for improvement at any stage of pre-production, production or Live Ops.

FREE-TO-PLAY DESIGN

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Build engaging systems that drive long-term retention and healthy monetization. Define clear progression, balanced rewards, and smart pacing loops that turn engagement into sustainable revenue.

TRAINING

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Boost your team’s design expertise or inspire future creators. Tailor-made workshops and talks on creative vision, economy design, and player psychology — combining theory, practice, and actionable insights.


WHO IS FRANCK

🧠 Deep Understanding of Player Psychology

A decade of experience understanding player motivations, essential for crafting rewarding experiences.

🎮 Expertise Across Genres and Platforms

Broad experience across various game genres and platforms (mobile, PC, console).

💡 Advanced Problem-Solving Skills

Seasoned in overcoming challenges, developing invaluable problem-solving skills.

🚀 Player Engagement Strategies

Experience in developing strategies to maximize player engagement, retention, and monetization.

EXPERIENCE

Franck has done work for, with or at:

Studio 1 Studio 2 Studio 3 Studio 4 Studio 5 Studio 6

PROJECTS

Publically released games Franck has worked on:

Studio 1
LiveOps & Design Leadership on Frag Pro Shooter — vision, meta balance, progression systems, and mentoring the design team.
Studio 1
Designed the game during the pitch & the first prototype phase of Go Go Magnet
Studio 1
Level designer on Bibi World, multi-games app with kart racing, platforming and party games.
Studio 4
Design Support on game design & level task during the end of the production. Rationalize player objectives, menu flow & improve levels.
Studio 2
Technical Design on Riders Republic — procedural tools, quest systems, and LD workflow creation from concept to Alpha.
Studio 3
Level Designer on Steep: Road to the Olympics — created Japan’s snowparks, designed narrative missions, and built gameplay challenges.
Studio 3
Game & Level Design on Gear.Club — built core tracks, tuned driving physics, shaped garage systems and multiplayer events.
Studio 3
Co-creator & Designer of ULTRAFLOW — minimalist puzzle-arcade hit with 10M+ players, featured worldwide and finalist at Unity & Ping Awards.
Studio 1
Co-creator & Designer of ULTRAFLOW 2 — minimalist puzzle-arcade hit with 1M+ players

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