16

Level Designer  •  Thibaud Troalen & I  • Platformer •  Web

Level Desing

16 is a 2D platformer is which you can choose the size and the ability of your character. Yet, the only way to use the ability is by committing suicide and the size of your character affects it’s jump capacity.

Project Overview

My role focused on creating and playtesting the 52 levels of the game. I worked with custom tools created by Thibaud Troalen.
I also produced the musics of the game.

This game is developped during the summer of 2013.

The game was awarded with “Public’s Choice”, “Best Universe” at the 2013 Casual Cup in Bordeaux, France.
The game was inspired by “Super Meat Boy” and “Thomas was alone”.

In the World

Looking for a designer who can bridge systems, content and player experience?