WHAT IS TECHNICAL DESIGN ?
Technical Design is the missing link between game design and engineering. The Technical Designer is the advocate of the designers when it comes to improving their tools and methodology. He can take multiple shapes during a production from defining tools needs, to create prefab content to fasten the designers’ work, while building technical documentation and training the team on tools and processes.
The goal is to reduce the friction in the daily work of the game & level designers so they can focus on their creativity, not on technical issues, to make better game content which can dramatically improve the player’s experience.
My services bring a support and a point of contact to your design teams that speaks the same langage as they do. I make myself an interface between your designers and your technical/programmer/engineer teams.
Working together means empowering your game & level designers by improving their tools and methodologies.
MY MAIN EXPERTISE TOPICS
ONE MAJOR STATEMENT
Conpanies tend to put more budget on technical art than on game & level design tools as the visual result has a strong impact on the player. Yet, on the long run, this lack may become a huge friction in the production and have serious consequences on the player’s experience. Those studios forget is that designers are content creators too and are even the backbone of projects so the means they put in them should not be neglected. That’s why I’m helping teams to define the needs of their game & level designers in tools and methodology to improve and facilitate their game production pipeline.
I CAN ALSO HELP YOU WITH…
GAME & LEVEL DESIGN
If you are interested in working with me to empower your designers, please fill this form.