{"id":609,"date":"2023-08-30T15:20:17","date_gmt":"2023-08-30T13:20:17","guid":{"rendered":"https:\/\/franckfitrzyk.com\/?page_id=609"},"modified":"2025-11-10T15:32:04","modified_gmt":"2025-11-10T14:32:04","slug":"experience","status":"publish","type":"page","link":"https:\/\/franckfitrzyk.com\/index.php\/experience\/","title":{"rendered":"EXPERIENCE"},"content":{"rendered":"<style>\n    .entry-title {<br \/>\n        display: none;<br \/>\n    }<br \/>\n<\/style>\n<h1 style=\"text-align: center;\"><span style=\"color: white; background-color: #242728; padding: 10px 15px;\"><strong>PROJECTS<\/strong><\/span><\/h1>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-612 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/outplaylogo.png\" alt=\"\" width=\"171\" height=\"128\" srcset=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/outplaylogo.png 353w, https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/outplaylogo-300x224.png 300w\" sizes=\"auto, (max-width: 171px) 100vw, 171px\" \/><span style=\"color: #ffffff;\"><strong>LEAD DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\">&#8211; Pitching &amp; prototyping new games to stakeholders to explore new grounds for the company<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Defining the creative vision for new games<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Building &amp; leading a trustful and efficient design team<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Communication &amp; feedback with stakeholders<\/span><\/p>\n<h2><span style=\"color: #ffffff;\"><strong>LEAD DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\">Working on a live competitive multiplayer hero-shooter game called <em>Frag Pro Shooter<\/em><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-611 alignright\" style=\"color: #333333;\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/Ohbibilogo.png\" alt=\"\" width=\"166\" height=\"159\" \/>&#8211; Defining and presenting <em>Frag Pro Shooter<\/em>\u2019s new game experience vision for the Live Experience with the Game Lead<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Long and short term planning for live content alongside the Game Lead and Producer<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Hands on working on character Meta balancing &amp; new character design<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Designing systems for player progression and game economy<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Reviewing and ensuring the quality of all designs &amp; feature work\u00a0<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Benchmarking shooter competitors on mobile<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Empowering junior designers and the rest of the dev team to bring the best to Frag Pro Shooter<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Performance reviews &amp; mentoring\u00a0<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Hiring for design positions<br \/>\n<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/NEUFHSg1YJc?si=3zBtjDzomv732Fez&amp;controls=0\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/uQ7bvW0i0Nc?si=lk_dG6WT3LqGtRcz&amp;controls=0\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/8H9yBFAFda8?si=wVb5HDd7TEQHfEC6&amp;controls=0\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n<h2><span style=\"color: #ffffff;\"><strong>TECHNICAL DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-613 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo.png\" alt=\"\" width=\"206\" height=\"164\" srcset=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo.png 332w, https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo-300x239.png 300w\" sizes=\"auto, (max-width: 206px) 100vw, 206px\" \/><\/span><\/p>\n<p><span style=\"color: #ffffff;\">Worked as the single technical designer from conception to Alpha on <em>Riders Republic<\/em> at <em>Ubisoft Annecy<\/em>.<\/span><\/p>\n<p><span style=\"color: #ffffff;\"><strong>Procedural tools<\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Setting the tooling vision &amp; the workflow for Level Designers to create content for an Open World game, to proposer to leads.<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Working with Houdini artists to design &amp; develop new proefficient procedural tools to\u00a0generate gameplay objects\u00a0(ramps, jumps, wooden paths, etc),\u00a0complex procedural road generation\u00a0based on rational level design rules and\u00a0manual road editing\u00a0for bike and ski layouts.<\/span><br \/>\n<span style=\"color: #ffffff;\"><strong>Quest Editor &amp; Flow Editor<\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Designing improvements for the new quest editor, adapting the inherited tool (from another Ubisoft project) to the Riders\u2019 Republic specific needs<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Working in close relationship with programmers to build the tools and the visual scripting elements &amp; logic<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Building the first game events (playable content\/missions) as proof of concept<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Delivering and maintaining quest templates and scripts\u00a0to be used by level designers and mission integrators.<\/span><br \/>\n<span style=\"color: #ffffff;\"><strong>Exploration Content Prefabs<\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Prototyping exploration features (workshops interactions, teleports, ski lifts, etc) using the in-house visual scripting system<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Iterating on the implementation of exploration features with gameplay programmers<\/span><br \/>\n<span style=\"color: #ffffff;\"><strong>Technical Documentation &amp; Team Training<\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Training and mentoring new level designers until they are \u00ab production ready \u00bb in Annecy studio, Belgrade and Pune.<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Creating <strong>video tutorials<\/strong> to explain the creation of quests steps by step<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Being a support to the level design team and to the lead level designer<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Creating and maintaining the technical documentation\u00a0for each individual tool to ease their use by level designers and create a centralized knowledge center for dos and donts.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/pqiGmaXiSDo?si=vcRSd5VfBtxOsJ9w&amp;controls=0\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/dFT3pulMb9A?si=9iU2IdA_xLugIaM6&amp;controls=0\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2><\/h2>\n<h2><span style=\"color: #ffffff;\"><strong>JUNIOR LEVEL DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\">Worked as a Junior Level Designer on Steep: Road to the Olympics (expansion DLC) at Ubisoft Annecy. <img loading=\"lazy\" decoding=\"async\" class=\" wp-image-613 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo.png\" alt=\"\" width=\"206\" height=\"164\" srcset=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo.png 332w, https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/ubisoftlogo-300x239.png 300w\" sizes=\"auto, (max-width: 206px) 100vw, 206px\" \/><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Design &amp; own the creation of different playgrounds (snowparks &amp; grind parks) on the Japanese part of the open world (including Yotei snowpark, player&#8217;s favorite snowpark so far).<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Set rules, dos &amp; donts for Steep&#8217;s first major parks.<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Scripting four &#8220;Mountain Stories&#8221;, Steep&#8217;s narrative mission<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Support the scripting of the main storyline of the DLC<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Create challenges (races, tricks goals events, etc)<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/IlFp8XJ7caA?si=OjZ_27wehSoDXD3D\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/02dZ6DEZdDw?si=6Rgs8niVnf4Qxc4c\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/qe6MXkP2gT4?si=fWWYFbxAFUPUhwzO\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2><\/h2>\n<h2><span style=\"color: #ffffff;\"><strong>GAME &amp; LEVEL DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\">Worked as a Game designer &amp; a Level designer on Gear.Club at Eden Games over the course of two interships and one fixed-term contract (18 months in total). <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-610 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/Edengames.png\" alt=\"\" width=\"232\" height=\"264\" \/><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Creating numerous circuits including the first 11 tracks of the game &amp; the &#8220;off-track&#8221; rally-ish circuits<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Working on the in-house track creator plugin for Unity. The tool was spline-based and I was in charge of testing it and proposing improvements to the environment artist and the tool programmer under the responsability of my lead designer<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Owning and balancing the 3Cs, the behavior of all the cars. Each car had its own settings, especially physics.<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Supporting the design of the garage systems including the upgrade system linked to free-to-play monetization features<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Supporting the design of the interface and the global user experience including the design of the on-boarding<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Designing and managing the multiplayer events and the leagues<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Creating all the default cinematic cameras for the introduction and replay sequence of the tracks<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/xl564bi5x-g?si=YXknFAiupjMEOyBz\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/Q48KXYsNu_Q?si=KyclrGEgVEwE8mzW\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2><span style=\"color: #ffffff;\"><strong>GAME &amp; LEVEL DESIGNER<\/strong><\/span><\/h2>\n<p><span style=\"color: #ffffff;\">Ultraflow is a brand and serie of two games created with friends. Ultraflow is a <strong>minimalistic<\/strong>\u00a0game where you just have to through a ball into a hole!\u00a0<strong>Half puzzle game, half arcade game,<\/strong> Ultraflow 1 &amp; 2 have proved to be a <strong>very engaging<\/strong>\u00a0game with<strong> a 11 million players.<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-635 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/c8e3484bbc683a08c887ddf79fcfb0ba.png\" alt=\"\" width=\"143\" height=\"139\" \/><\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Designing half of levels<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Defining game rules<\/span><br \/>\n<span style=\"color: #ffffff;\"><strong>Achievements<\/strong><\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; More than 10 million players across all platforms<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Featured on Google Play Store, iOS App Store, Amazon Kiddle Store, Windows Phone store &amp; Co.<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Got the \u00ab Top developer \u00bb badge from the Google Editorial Team<\/span><br \/>\n<span style=\"color: #ffffff;\">&#8211; Finalist at the international Unity Awards &amp; the french Ping Awards both in the Best Student Project category<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/3Ad4EPC3Yys?si=6D0-p0-fKvlwy6IV\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe> <iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/DcPN1HLDUsk?si=vcSY6dOg35-Qcf7t\" width=\"350\" height=\"200\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2><strong><span style=\"color: #ffffff;\">EDUCATION<\/span><\/strong><\/h2>\n<p><span style=\"color: #ffffff;\">Spent 5 years learning game design, level design, project management &amp; leardership.<br \/>\n&#8211; Received a master degree in creative direction &amp; game design<br \/>\n<\/span> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-644 alignright\" src=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/Supinfogame_Rubika_Logo.png\" alt=\"\" width=\"337\" height=\"136\" srcset=\"https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/Supinfogame_Rubika_Logo.png 337w, https:\/\/franckfitrzyk.com\/wp-content\/uploads\/2023\/08\/Supinfogame_Rubika_Logo-300x121.png 300w\" sizes=\"auto, (max-width: 337px) 100vw, 337px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>PROJECTS LEAD DESIGNER &#8211; Pitching &amp; prototyping new games to stakeholders to explore new grounds for the company &#8211; Defining the creative vision for new games &#8211; Building &amp; leading a trustful and efficient design team &#8211; Communication &amp; feedback with stakeholders LEAD DESIGNER Working on a live competitive multiplayer hero-shooter game called Frag Pro &#8230; <a title=\"EXPERIENCE\" class=\"read-more\" href=\"https:\/\/franckfitrzyk.com\/index.php\/experience\/\" aria-label=\"Read more about EXPERIENCE\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-609","page","type-page","status-publish"],"_links":{"self":[{"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/pages\/609","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/comments?post=609"}],"version-history":[{"count":36,"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/pages\/609\/revisions"}],"predecessor-version":[{"id":1046,"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/pages\/609\/revisions\/1046"}],"wp:attachment":[{"href":"https:\/\/franckfitrzyk.com\/index.php\/wp-json\/wp\/v2\/media?parent=609"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}