Release Date: Summer 2013
Genre: 2D Platformer
16 is a 2D platformer is which you can choose the size and the ability of your character. Yet, the only way to use the ability is by committing suicide and the size of your character affects it’s jump capacity.
Game design & Level Design
With Thibaud Troalen, we both worked on the game design features of the game but I took care of the design, creation and playtest of the 52 levels that contains the game.
- I actually also made the musics of the game
- We won different awards at the Bordeaux Casual Game Cup